earlyfalo.blogg.se

Fallout shelter mr handy health
Fallout shelter mr handy health












Unlike dwellers, Mister Handies can be revived in survival mode.When a Mister Handy is destroyed, it explodes like a mini nuke.Once destroyed, they can be fully repaired for 2,000 caps or removed from the vault like a dead dweller. Damage just accumulates until they are destroyed. While Mister Handies take damage like a dweller, they cannot be healed.Its standard weapons are a flamer and built in rotary saw. Invaders will stop in each room and wait for it to catch up. A Mister Handy will follow invaders to fight them in every room on its floor.They do not trigger dwellers to gain levels or complete training levels. Responding to incidents is not optional but a Mister Handy can be dragged away temporarily. In the vault, a Mister Handy defaults to collecting resources but can be instructed not to.Handy is "full" it will return to the vault. Handy can collect/carry a maximum of 5,000 caps once a Mr. They do not collect weapons or outfits and they avoid all fights.

fallout shelter mr handy health fallout shelter mr handy health

Mister Handies in the wasteland collect only caps.A maximum number of five Mister Handies can be collecting caps in the wasteland simultaneously. Only one Mister Handy may be placed per floor in a vault.














Fallout shelter mr handy health